package net.flashpunk.debug
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Stage;
import flash.geom.ColorTransform;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.text.TextFormat;
import net.flashpunk.Entity;
import net.flashpunk.FP;
import net.flashpunk.utils.Draw;
import net.flashpunk.utils.Input;
import net.flashpunk.utils.Key;
/**
* FlashPunk debug console; can use to log information or pause the game and view/move Entities and step the frame.
*/
public class Console
{
/**
* The key used to toggle the Console on/off. Tilde (~) by default.
*/
public var toggleKey:uint = 192;
/**
* Constructor.
*/
public function Console()
{
Input.define("_ARROWS", Key.RIGHT, Key.LEFT, Key.DOWN, Key.UP);
}
/**
* Logs data to the console.
* @param ...data The data parameters to log, can be variables, objects, etc. Parameters will be separated by a space (" ").
*/
public function log(...data):void
{
var s:String;
if (data.length > 1)
{
s = "";
var i:int = 0;
while (i < data.length)
{
if (i > 0) s += " ";
s += data[i ++].toString();
}
}
else s = data[0].toString();
if (s.indexOf("\n") >= 0)
{
var a:Array = s.split("\n");
for each (s in a) LOG.push(s);
}
else LOG.push(s);
if (_enabled && _sprite.visible) updateLog();
}
/**
* Adds properties to watch in the console's debug panel.
* @param ...properties The properties (strings) to watch.
*/
public function watch(...properties):void
{
var i:String;
if (properties.length > 1)
{
for each (i in properties) WATCH_LIST.push(i);
}
else if (properties[0] is Array || properties[0] is Vector.<*>)
{
for each (i in properties[0]) WATCH_LIST.push(i);
}
else WATCH_LIST.push(properties[0]);
}
/**
* Enables the console.
*/
public function enable():void
{
if (_enabled) return;
_enabled = true;
FP.engine.addChild(_sprite);
var big:Boolean = width >= 480;
_sprite.addChild(_back);
_back.bitmapData = new BitmapData(width, height, true, 0xFFFFFFFF);
var b:BitmapData = (new CONSOLE_LOGO).bitmapData;
FP.matrix.identity();
FP.matrix.tx = Math.max((_back.bitmapData.width - b.width) / 2, 0);
FP.matrix.ty = Math.max((_back.bitmapData.height - b.height) / 2, 0);
FP.matrix.scale(Math.min(width / _back.bitmapData.width, 1), Math.min(height / _back.bitmapData.height, 1));
_back.bitmapData.draw(b, FP.matrix, null, BlendMode.MULTIPLY);
_back.bitmapData.draw(_back.bitmapData, null, null, BlendMode.INVERT);
_back.bitmapData.colorTransform(_back.bitmapData.rect, new ColorTransform(1, 1, 1, 0.5));
_sprite.addChild(_entScreen);
_entScreen.addChild(_entSelect);
_sprite.addChild(_entRead);
_entRead.addChild(_entReadText);
_entReadText.defaultTextFormat = format(16, 0xFFFFFF, "right");
_entReadText.embedFonts = true;
_entReadText.width = 100;
_entReadText.height = 20;
_entRead.x = width - _entReadText.width;
_entRead.graphics.clear();
_entRead.graphics.beginFill(0, .5);
_entRead.graphics.drawRoundRectComplex(0, 0, _entReadText.width, 20, 0, 0, 20, 0);
_sprite.addChild(_fpsRead);
_fpsRead.addChild(_fpsReadText);
_fpsReadText.defaultTextFormat = format(16);
_fpsReadText.embedFonts = true;
_fpsReadText.width = 70;
_fpsReadText.height = 20;
_fpsReadText.x = 2;
_fpsReadText.y = 1;
_fpsRead.graphics.clear();
_fpsRead.graphics.beginFill(0, .75);
_fpsRead.graphics.drawRoundRectComplex(0, 0, big ? 200 : 100, 20, 0, 0, 0, 20);
if (big) _sprite.addChild(_fpsInfo);
_fpsInfo.addChild(_fpsInfoText0);
_fpsInfo.addChild(_fpsInfoText1);
_fpsInfoText0.defaultTextFormat = format(8, 0xAAAAAA);
_fpsInfoText1.defaultTextFormat = format(8, 0xAAAAAA);
_fpsInfoText0.embedFonts = true;
_fpsInfoText1.embedFonts = true;
_fpsInfoText0.width = _fpsInfoText1.width = 60;
_fpsInfoText0.height = _fpsInfoText1.height = 20;
_fpsInfo.x = 75;
_fpsInfoText1.x = 60;
_sprite.addChild(_logRead);
_logRead.addChild(_logReadText0);
_logRead.addChild(_logReadText1);
_logReadText0.defaultTextFormat = format(16, 0xFFFFFF);
_logReadText1.defaultTextFormat = format(big ? 16 : 8, 0xFFFFFF);
_logReadText0.embedFonts = true;
_logReadText1.embedFonts = true;
_logReadText0.selectable = false;
_logReadText0.width = 80;
_logReadText0.height = 20;
_logReadText1.width = width;
_logReadText0.x = 2;
_logReadText0.y = 3;
_logReadText0.text = "OUTPUT:";
_logHeight = height - 60;
_logBar = new Rectangle(8, 24, 16, _logHeight - 8);
_logBarGlobal = _logBar.clone();
_logBarGlobal.y += 40;
_logLines = _logHeight / (big ? 16.5 : 8.5);
_sprite.addChild(_debRead);
_debRead.addChild(_debReadText0);
_debRead.addChild(_debReadText1);
_debReadText0.defaultTextFormat = format(16, 0xFFFFFF);
_debReadText1.defaultTextFormat = format(8, 0xFFFFFF);
_debReadText0.embedFonts = true;
_debReadText1.embedFonts = true;
_debReadText0.selectable = false;
_debReadText0.width = 80;
_debReadText0.height = 20;
_debReadText1.width = 160;
_debReadText1.height = int(height / 4);
_debReadText0.x = 2;
_debReadText0.y = 3;
_debReadText1.x = 2;
_debReadText1.y = 24;
_debReadText0.text = "DEBUG:";
_debRead.y = height - (_debReadText1.y + _debReadText1.height);
_sprite.addChild(_butRead);
_butRead.addChild(_butDebug = new CONSOLE_DEBUG);
_butRead.addChild(_butOutput = new CONSOLE_OUTPUT);
_butRead.addChild(_butPlay = new CONSOLE_PLAY).x = 20;
_butRead.addChild(_butPause = new CONSOLE_PAUSE).x = 20;
_butRead.addChild(_butStep = new CONSOLE_STEP).x = 40;
updateButtons();
_butRead.graphics.clear();
_butRead.graphics.beginFill(0, .75);
_butRead.graphics.drawRoundRectComplex(-20, 0, 100, 20, 0, 0, 20, 20);
paused = false;
}
/**
* If the console should be visible.
*/
public function get visible():Boolean { return _sprite.visible; }
public function set visible(value:Boolean):void
{
_sprite.visible = value;
if (_enabled && value) updateLog();
}
/**
* Console update, called by game loop.
*/
public function update():void
{
if (!_enabled) return;
if (_paused)
{
updateButtons();
if (_debug)
{
if (FP.engine.paused)
{
if (Input.mousePressed)
{
if (Input.mouseFlashY > 20 && (Input.mouseFlashX > _debReadText1.width || Input.mouseFlashY < _debRead.y))
{
if (Input.check(Key.SHIFT))
{
if (SELECT_LIST.length) startDragging();
else startPanning();
}
else startSelection();
}
}
else
{
if (_selecting) updateSelection();
if (_dragging) updateDragging();
if (_panning) updatePanning();
}
if (Input.pressed(Key.A)) selectAll();
if (Input.check(Key.SHIFT))
{
if (SELECT_LIST.length)
{
if (Input.pressed("_ARROWS")) updateKeyMoving();
}
else
{
if (Input.check("_ARROWS")) updateKeyPanning();
}
}
}
else
{
updateEntityLists(FP.world.count != ENTITY_LIST.length);
renderEntities();
updateFPSRead();
updateEntityCount();
}
updateDebugRead();
}
else
{
if (_scrolling) updateScrolling();
else if (Input.mousePressed) startScrolling();
}
}
else
{
updateFPSRead();
updateEntityCount();
}
if (Input.pressed(toggleKey)) paused = !_paused;
}
/**
* If the Console is currently in paused mode.
*/
public function get paused():Boolean { return _paused; }
public function set paused(value:Boolean):void
{
if (!_enabled) return;
_paused = value;
FP.engine.paused = value;
_back.visible = value;
_entScreen.visible = value;
_butRead.visible = value;
if (value)
{
if (_debug) debug = true;
else updateLog();
}
else
{
_debRead.visible = false;
_logRead.visible = true;
updateLog();
ENTITY_LIST.length = 0;
SCREEN_LIST.length = 0;
SELECT_LIST.length = 0;
}
}
/**
* If the Console is currently in debug mode.
*/
public function get debug():Boolean { return _debug; }
public function set debug(value:Boolean):void
{
if (!_enabled) return;
_debug = value;
_debRead.visible = value;
_logRead.visible = !value;
if (value) updateEntityLists();
else updateLog();
renderEntities();
}
/** @private Steps the frame ahead. */
private function stepFrame():void
{
FP.engine.update();
FP.engine.render();
updateEntityCount();
updateEntityLists();
renderEntities();
}
/** @private Starts Entity dragging. */
private function startDragging():void
{
_dragging = true;
_entRect.x = Input.mouseX;
_entRect.y = Input.mouseY;
}
/** @private Updates Entity dragging. */
private function updateDragging():void
{
moveSelected(Input.mouseX - _entRect.x, Input.mouseY - _entRect.y);
_entRect.x = Input.mouseX;
_entRect.y = Input.mouseY;
if (Input.mouseReleased) _dragging = false;
}
/** @private Move the selected Entitites by the amount. */
private function moveSelected(xDelta:int, yDelta:int):void
{
for each (var e:Entity in SELECT_LIST)
{
e.x += xDelta;
e.y += yDelta;
}
FP.engine.render();
renderEntities();
updateEntityLists(true);
}
/** @private Starts camera panning. */
private function startPanning():void
{
_panning = true;
_entRect.x = Input.mouseX;
_entRect.y = Input.mouseY;
}
/** @private Updates camera panning. */
private function updatePanning():void
{
if (Input.mouseReleased) _panning = false;
panCamera(_entRect.x - Input.mouseX, _entRect.y - Input.mouseY);
_entRect.x = Input.mouseX;
_entRect.y = Input.mouseY;
}
/** @private Pans the camera. */
private function panCamera(xDelta:int, yDelta:int):void
{
FP.camera.x += xDelta;
FP.camera.y += yDelta;
FP.engine.render();
updateEntityLists(true);
renderEntities();
}
/** @private Sets the camera position. */
private function setCamera(x:int, y:int):void
{
FP.camera.x = x;
FP.camera.y = y;
FP.engine.render();
updateEntityLists(true);
renderEntities();
}
/** @private Starts Entity selection. */
private function startSelection():void
{
_selecting = true;
_entRect.x = Input.mouseFlashX;
_entRect.y = Input.mouseFlashY;
_entRect.width = 0;
_entRect.height = 0;
}
/** @private Updates Entity selection. */
private function updateSelection():void
{
_entRect.width = Input.mouseFlashX - _entRect.x;
_entRect.height = Input.mouseFlashY - _entRect.y;
if (Input.mouseReleased)
{
selectEntities(_entRect);
renderEntities();
_selecting = false;
_entSelect.graphics.clear();
}
else
{
_entSelect.graphics.clear();
_entSelect.graphics.lineStyle(1, 0xFFFFFF);
_entSelect.graphics.drawRect(_entRect.x, _entRect.y, _entRect.width, _entRect.height);
}
}
/** @private Selects the Entitites in the rectangle. */
private function selectEntities(rect:Rectangle):void
{
if (rect.width < 0) rect.x -= (rect.width = -rect.width);
else if (!rect.width) rect.width = 1;
if (rect.height < 0) rect.y -= (rect.height = -rect.height);
else if (!rect.height) rect.height = 1;
FP.rect.width = FP.rect.height = 6;
var sx:Number = FP.screen.scaleX * FP.screen.scale,
sy:Number = FP.screen.scaleY * FP.screen.scale,
e:Entity;
if (Input.check(Key.CONTROL))
{
for each (e in SCREEN_LIST)
{
if (SELECT_LIST.indexOf(e) < 0)
{
FP.rect.x = (e.x - FP.camera.x) * sx - 3;
FP.rect.y = (e.y - FP.camera.y) * sy - 3;
if (rect.intersects(FP.rect)) SELECT_LIST.push(e);
}
}
}
else
{
SELECT_LIST.length = 0;
for each (e in SCREEN_LIST)
{
FP.rect.x = (e.x - FP.camera.x) * sx - 3;
FP.rect.y = (e.y - FP.camera.y) * sy - 3;
if (rect.intersects(FP.rect)) SELECT_LIST.push(e);
}
}
}
/** @private Selects all entities on screen. */
private function selectAll():void
{
SELECT_LIST.length = 0;
for each (var e:Entity in SCREEN_LIST) SELECT_LIST.push(e);
renderEntities();
}
/** @private Starts log text scrolling. */
private function startScrolling():void
{
if (LOG.length > _logLines) _scrolling = _logBarGlobal.contains(Input.mouseFlashX, Input.mouseFlashY);
}
/** @private Updates log text scrolling. */
private function updateScrolling():void
{
_scrolling = Input.mouseDown;
_logScroll = FP.scaleClamp(Input.mouseFlashY, _logBarGlobal.y, _logBarGlobal.bottom, 0, 1);
updateLog();
}
/** @private Moves Entities with the arrow keys. */
private function updateKeyMoving():void
{
FP.point.x = (Input.pressed(Key.RIGHT) ? 1 : 0) - (Input.pressed(Key.LEFT) ? 1 : 0);
FP.point.y = (Input.pressed(Key.DOWN) ? 1 : 0) - (Input.pressed(Key.UP) ? 1 : 0);
if (FP.point.x != 0 || FP.point.y != 0) moveSelected(FP.point.x, FP.point.y);
}
/** @private Pans the camera with the arrow keys. */
private function updateKeyPanning():void
{
FP.point.x = (Input.check(Key.RIGHT) ? 1 : 0) - (Input.check(Key.LEFT) ? 1 : 0);
FP.point.y = (Input.check(Key.DOWN) ? 1 : 0) - (Input.check(Key.UP) ? 1 : 0);
if (FP.point.x != 0 || FP.point.y != 0) panCamera(FP.point.x, FP.point.y);
}
/** @private Update the Entity list information. */
private function updateEntityLists(fetchList:Boolean = true):void
{
if (fetchList)
{
ENTITY_LIST.length = 0;
FP.world.getAll(ENTITY_LIST);
}
SCREEN_LIST.length = 0;
for each (var e:Entity in ENTITY_LIST)
{
if (e.collideRect(e.x, e.y, FP.camera.x, FP.camera.y, FP.width, FP.height))
SCREEN_LIST.push(e);
}
}
/** @private Renders the Entities positions and hitboxes. */
private function renderEntities():void
{
_entScreen.visible = _debug;
if (_debug)
{
var g:Graphics = _entScreen.graphics,
sx:Number = FP.screen.scaleX * FP.screen.scale,
sy:Number = FP.screen.scaleY * FP.screen.scale;
g.clear();
for each (var e:Entity in SCREEN_LIST)
{
if (SELECT_LIST.indexOf(e) < 0)
{
if (e.width && e.height)
{
g.lineStyle(1, 0xFF0000);
g.drawRect((e.x - e.originX - FP.camera.x) * sx, (e.y - e.originY - FP.camera.y) * sy, e.width * sx, e.height * sy);
}
g.lineStyle(1, 0x00FF00);
g.drawRect((e.x - FP.camera.x) * sx - 3, (e.y - FP.camera.y) * sy - 3, 6, 6);
}
else
{
if (e.width && e.height)
{
g.lineStyle(1, 0xFFFFFF);
g.drawRect((e.x - e.originX - FP.camera.x) * sx, (e.y - e.originY - FP.camera.y) * sy, e.width * sx, e.height * sy);
}
g.lineStyle(1, 0xFFFFFF);
g.drawRect((e.x - FP.camera.x) * sx - 3, (e.y - FP.camera.y) * sy - 3, 6, 6);
}
}
}
}
/** @private Updates the log window. */
private function updateLog():void
{
if (_paused)
{
_logRead.y = 40;
_logRead.graphics.clear();
_logRead.graphics.beginFill(0, .75);
_logRead.graphics.drawRoundRectComplex(0, 0, _logReadText0.width, 20, 0, 20, 0, 0);
_logRead.graphics.drawRect(0, 20, width, _logHeight);
_logRead.graphics.beginFill(0x202020, 1);
_logRead.graphics.drawRoundRectComplex(_logBar.x, _logBar.y, _logBar.width, _logBar.height, 8, 8, 8, 8);
if (LOG.length > _logLines)
{
_logRead.graphics.beginFill(0xFFFFFF, 1);
var h:uint = FP.clamp(_logBar.height * (_logLines / LOG.length), 12, _logBar.height - 4),
y:uint = _logBar.y + 2 + (_logBar.height - 16) * _logScroll;
_logRead.graphics.drawRoundRectComplex(_logBar.x + 2, y, 12, 12, 6, 6, 6, 6);
}
if (LOG.length)
{
var i:int = LOG.length > _logLines ? Math.round((LOG.length - _logLines) * _logScroll) : 0,
n:int = i + Math.min(_logLines, LOG.length),
s:String = "";
while (i < n) s += LOG[i ++] + "\n";
_logReadText1.text = s;
}
else _logReadText1.text = "";
_logReadText1.height = _logHeight;
_logReadText1.x = 32;
_logReadText1.y = 24;
_fpsReadText.selectable = true;
_fpsInfoText0.selectable = true;
_fpsInfoText1.selectable = true;
_entReadText.selectable = true;
_debReadText1.selectable = true;
}
else
{
_logRead.y = height - 40;
_logReadText1.height = 20;
_logRead.graphics.clear();
_logRead.graphics.beginFill(0, .75);
_logRead.graphics.drawRoundRectComplex(0, 0, _logReadText0.width, 20, 0, 20, 0, 0);
_logRead.graphics.drawRect(0, 20, width, 20);
_logReadText1.text = LOG.length ? LOG[LOG.length - 1] : "";
_logReadText1.x = 2;
_logReadText1.y = 21;
_logReadText1.selectable = false;
_fpsReadText.selectable = false;
_fpsInfoText0.selectable = false;
_fpsInfoText1.selectable = false;
_entReadText.selectable = false;
_debReadText0.selectable = false;
_debReadText1.selectable = false;
}
}
/** @private Update the FPS/frame timing panel text. */
private function updateFPSRead():void
{
_fpsReadText.text = "FPS: " + FP.frameRate.toFixed();
_fpsInfoText0.text =
"Update: " + String(FP._updateTime) + "ms\n" +
"Render: " + String(FP._renderTime) + "ms";
_fpsInfoText1.text =
"Game: " + String(FP._gameTime) + "ms\n" +
"Flash: " + String(FP._flashTime) + "ms";
}
/** @private Update the debug panel text. */
private function updateDebugRead():void
{
var big:Boolean = width >= 480;
var s:String =
"Mouse: " + String(FP.world.mouseX) + ", " + String(FP.world.mouseY) +
"\nCamera: " + String(FP.camera.x) + ", " + String(FP.camera.y);
if (SELECT_LIST.length)
{
if (SELECT_LIST.length > 1)
{
s += "\n\nSelected: " + String(SELECT_LIST.length);
}
else
{
var e:Entity = SELECT_LIST[0];
s += "\n\n- " + String(e) + " -\n";
for each (var i:String in WATCH_LIST)
{
if (e.hasOwnProperty(i)) s += "\n" + i + ": " + e[i].toString();
}
}
}
_debReadText1.text = s;
_debReadText1.setTextFormat(format(big ? 16 : 8));
_debReadText1.width = Math.max(_debReadText1.textWidth + 4, _debReadText0.width);
_debReadText1.height = _debReadText1.y + _debReadText1.textHeight + 4;
_debRead.y = int(height - _debReadText1.height);
_debRead.graphics.clear();
_debRead.graphics.beginFill(0, .75);
_debRead.graphics.drawRoundRectComplex(0, 0, _debReadText0.width, 20, 0, 20, 0, 0);
_debRead.graphics.drawRoundRectComplex(0, 20, _debReadText1.width + 20, height - _debRead.y - 20, 0, 20, 0, 0);
}
/** @private Updates the Entity count text. */
private function updateEntityCount():void
{
_entReadText.text = String(FP.world.count) + " Entities";
}
/** @private Updates the Button panel. */
private function updateButtons():void
{
_butRead.x = _fpsInfo.x + _fpsInfo.width + int((_entRead.x - (_fpsInfo.x + _fpsInfo.width)) / 2) - 30;
_butDebug.visible = !_debug;
_butOutput.visible = _debug;
_butPlay.visible = FP.engine.paused;
_butPause.visible = !FP.engine.paused;
if (_butDebug.bitmapData.rect.contains(_butDebug.mouseX, _butDebug.mouseY))
{
_butDebug.alpha = _butOutput.alpha = 1;
if (Input.mousePressed) debug = !_debug;
}
else _butDebug.alpha = _butOutput.alpha = .5;
if (_butPlay.bitmapData.rect.contains(_butPlay.mouseX, _butPlay.mouseY))
{
_butPlay.alpha = _butPause.alpha = 1;
if (Input.mousePressed)
{
FP.engine.paused = !FP.engine.paused;
renderEntities();
}
}
else _butPlay.alpha = _butPause.alpha = .5;
if (_butStep.bitmapData.rect.contains(_butStep.mouseX, _butStep.mouseY))
{
_butStep.alpha = 1;
if (Input.mousePressed) stepFrame();
}
else _butStep.alpha = .5;
}
/** @private Gets a TextFormat object with the formatting. */
private function format(size:uint = 16, color:uint = 0xFFFFFF, align:String = "left"):TextFormat
{
_format.size = size;
_format.color = color;
_format.align = align;
return _format;
}
/**
* Get the unscaled screen size for the Console.
*/
private function get width():uint { return FP.width * FP.screen.scaleX * FP.screen.scale; }
private function get height():uint { return FP.height * FP.screen.scaleY * FP.screen.scale; }
/** @private */ private var _enabled:Boolean;
/** @private */ private var _paused:Boolean;
/** @private */ private var _debug:Boolean;
/** @private */ private var _scrolling:Boolean;
/** @private */ private var _selecting:Boolean;
/** @private */ private var _dragging:Boolean;
/** @private */ private var _panning:Boolean;
/** @private */ private var _sprite:Sprite = new Sprite;
/** @private */ private var _format:TextFormat = new TextFormat("console");
/** @private */ private var _back:Bitmap = new Bitmap;
/** @private */ private var _fpsRead:Sprite = new Sprite;
/** @private */ private var _fpsReadText:TextField = new TextField;
/** @private */ private var _fpsInfo:Sprite = new Sprite;
/** @private */ private var _fpsInfoText0:TextField = new TextField;
/** @private */ private var _fpsInfoText1:TextField = new TextField;
/** @private */ private var _logRead:Sprite = new Sprite;
/** @private */ private var _logReadText0:TextField = new TextField;
/** @private */ private var _logReadText1:TextField = new TextField;
/** @private */ private var _logHeight:uint;
/** @private */ private var _logBar:Rectangle;
/** @private */ private var _logBarGlobal:Rectangle;
/** @private */ private var _logScroll:Number = 0;
/** @private */ private var _entRead:Sprite = new Sprite;
/** @private */ private var _entReadText:TextField = new TextField;
/** @private */ private var _debRead:Sprite = new Sprite;
/** @private */ private var _debReadText0:TextField = new TextField;
/** @private */ private var _debReadText1:TextField = new TextField;
/** @private */ private var _debWidth:uint;
/** @private */ private var _butRead:Sprite = new Sprite;
/** @private */ private var _butDebug:Bitmap;
/** @private */ private var _butOutput:Bitmap;
/** @private */ private var _butPlay:Bitmap;
/** @private */ private var _butPause:Bitmap;
/** @private */ private var _butStep:Bitmap;
/** @private */ private var _entScreen:Sprite = new Sprite;
/** @private */ private var _entSelect:Sprite = new Sprite;
/** @private */ private var _entRect:Rectangle = new Rectangle;
/** @private */ private var _logLines:uint = 33;
/** @private */ private const LOG:Vector.<String> = new Vector.<String>;
/** @private */ private const ENTITY_LIST:Vector.<Entity> = new Vector.<Entity>;
/** @private */ private const SCREEN_LIST:Vector.<Entity> = new Vector.<Entity>;
/** @private */ private const SELECT_LIST:Vector.<Entity> = new Vector.<Entity>;
/** @private */ private const WATCH_LIST:Vector.<String> = Vector.<String>(["x", "y"]);
[Embed( '../graphics/04B_03__.TTF', embedAsCFF="false", fontFamily = 'console')] private const FONT_SMALL:Class;
[Embed( 'console_logo.png')] private const CONSOLE_LOGO:Class;
[Embed( 'console_debug.png')] private const CONSOLE_DEBUG:Class;
[Embed( 'console_output.png')] private const CONSOLE_OUTPUT:Class;
[Embed( 'console_play.png')] private const CONSOLE_PLAY:Class;
[Embed( 'console_pause.png')] private const CONSOLE_PAUSE:Class;
[Embed( 'console_step.png')] private const CONSOLE_STEP:Class;
}
}