package worlds
{
import entities.Ball;
import entities.Bullets;
import entities.Player;
import net.flashpunk.Entity;
import net.flashpunk.FP;
import net.flashpunk.World;
import net.flashpunk.graphics.Text;
import net.flashpunk.utils.Input;
import net.flashpunk.utils.Key;
import net.flashpunk.Sfx;
public class GameWorld extends World
{
public var playerEntity:Player;
public var textEntity:Text;
public function GameWorld()
{
super();
}
public override function begin():void
{
playerEntity = new Player();
add(playerEntity);
Text.size = 15;
var myText:Text = new Text("Welcome to Rogwar. ");
var myText2:Text = new Text("Use arrow keys and WASD for movement.");
var myText3:Text = new Text("M enable/mute music. Make yourself slim and athletic.");
var myText4:Text = new Text("Then you can catch the red pill and move on!");
var myTextEntity:Entity = new Entity(0,0,myText);
var myTextEntity2:Entity = new Entity(0,0,myText2);
var myTextEntity3:Entity = new Entity(0,0,myText3);
var myTextEntity4:Entity = new Entity(0,0,myText4);
myTextEntity.x = (FP.width / 2) - (myText.width / 2) -100;
myTextEntity.y = (FP.height / 2) - (myText.height / 2) - 100;
myTextEntity2.x = myTextEntity.x;
myTextEntity2.y = myTextEntity.y +20;
myTextEntity3.x = myTextEntity2.x;
myTextEntity3.y = myTextEntity2.y +20;
myTextEntity4.x = myTextEntity3.x;
myTextEntity4.y = myTextEntity3.y +20;
add(myTextEntity);
add(myTextEntity2);
add(myTextEntity3);
add(myTextEntity4);
var myBulletEntity:Bullets = new Bullets();
add(myBulletEntity);
var myBallEntity:Ball = new Ball();
add(myBallEntity);
var myBallEntity2:Ball = new Ball();
add(myBallEntity2);
super.begin();
}
}
}