package entities
{
import flash.display.BitmapData;
import net.flashpunk.Entity;
import net.flashpunk.FP;
import net.flashpunk.Graphic;
import net.flashpunk.Mask;
import net.flashpunk.graphics.Image;
public class Bullets extends Entity
{
protected var bulletImage:Image;
public var Score:Number = 0;
public var Health:Number = 10;
public function Bullets()
{
bulletImage = new Image(new BitmapData(5, 5));
bulletImage.color = 0xf33220;
graphic = bulletImage;
setHitbox(5, 5);
type = "bullet";
trace(FP.stage.width);
x = FP.stage.width/1.5 * Math.random();
y = FP.screen.height/1.5 * Math.random();
trace(x);
trace(y);
}
public function destroy():void
{
}
}
}