In May of 2011 I got employed at Frozenbyte as a part-time QA tester.
I decided to go for Ludum Dare 23, where you need to do game in 48 hours. I did this in early 2012. https://web.archive.org/web/20190420043306/http://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8260
I liked these Ludum Dares, so I did this one in April 2013. It has very low usability, but yeah I made that too! http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8260
September 2014 I did this for Ludum Dare. I think it was alright! I actually already worked as a full-time game designer at this point at Frozenbyte. http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=8260
Then I kind of stopped doing these game jams where I used crappy Flash development tools and started learning Unity late 2015 and early 2016. I left Frozenbyte and started to prototype my own games.
October 2018 Mlyst released Super X Chess on Steam.
2019 I got employed to teach game development. I've felt that if I ever get a normal job, teaching is one of those jobs that might suit me well. 2020 Mlyst released ABC: Audioreactive Beat Circle on Steam. Lets see what the future holds..!
© Miika Pihkala